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Gaming - Worst 3D Zelda? - View Post

JakDaSnack said:


At least you replied to somebody:P  I never thought about the camera so i would honestly have to go back to figure out what you mean, I remember being able to control it, but that was 10 years ago:P  The text being slow is minor, the only issue with the water temple is that they didn't allow you to attach the metal boots to one of the c-buttons, they fixed this in the 3ds release and the water temple is a pretty fantastic temple with that small change.  Gerudo hideout is definitely one of the issues, and this was improved upon in majaras mask.  Either way, all of that combined is very minor.  Nothing like TP or SS where you have giant open worlds with nothing to do.  Or you have combat like TP where you have tons of different combos, none of which are useful.  Or SS where at best it works 90% of the time...seriously...if you think blue shells in mario kart are annoying, you haven't tried to defeat the 3rd boss in SS.  Which by the way, the bosses in SS are atrocious, and they make you repeat the worst ones 3 times.....At least the bosses in TP are decent.  OH, and they managed to make a side character MORE annoying than navi....at least ocarina had a good story with a satisfying ending where you actually developed a connection with almost every character you met.  In TP, every character was lifeless, in SS you had a decent connection with Zelda but that was it.   


Slow text isn't a minor issue to me. It halts the pacing of the game every time you talk to someone. They definitely fixed the water temple in OoT3D, but I didn't count the remake as it isn't a fair comparison, even it it still comes out one the bottom. I could just say that all of TP's flaw will be fixed in a remake. OoT's open world was still big with nothing to do, but there was absolutely more to do in TPs open world, even though there was more of it. There was a ton to do in Skyward Sword, unless you're talking about the sky, which I agree, but I was talking about the floor areas. TPs combat, even without the combos, is infinitely better than anything in OoT. OoT's combat, even in the 3DS version, is the worst in the series. SS definitely had some bad bosses, but it also had Koloctos, the best boss in the franchise by a land slide. I never had a problem with Navi or Fi, since I never responded to them unless I was forced. I actually like Fi better than Navi, as Navi wasn't really much of a character. At least Fi had a gimmick. OoT's story is Mario simple. It's not bad, but it definitely isn't impressive. And it has a lot of time related inconsistancies that really don't matter and I won't get into. Only Ganondorf, Link, and Zelda were lifeless in TP, not that I'm glossing over that. Midna was awesome, and Zant was really good until they ruined his character at the end. SS had the best characters since Wind Waker. I mean Link and Demise where shit, and Fi was kind of boring, but everyone else was interesting.