| JakDaSnack said:
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Slow text isn't a minor issue to me. It halts the pacing of the game every time you talk to someone. They definitely fixed the water temple in OoT3D, but I didn't count the remake as it isn't a fair comparison, even it it still comes out one the bottom. I could just say that all of TP's flaw will be fixed in a remake. OoT's open world was still big with nothing to do, but there was absolutely more to do in TPs open world, even though there was more of it. There was a ton to do in Skyward Sword, unless you're talking about the sky, which I agree, but I was talking about the floor areas. TPs combat, even without the combos, is infinitely better than anything in OoT. OoT's combat, even in the 3DS version, is the worst in the series. SS definitely had some bad bosses, but it also had Koloctos, the best boss in the franchise by a land slide. I never had a problem with Navi or Fi, since I never responded to them unless I was forced. I actually like Fi better than Navi, as Navi wasn't really much of a character. At least Fi had a gimmick. OoT's story is Mario simple. It's not bad, but it definitely isn't impressive. And it has a lot of time related inconsistancies that really don't matter and I won't get into. Only Ganondorf, Link, and Zelda were lifeless in TP, not that I'm glossing over that. Midna was awesome, and Zant was really good until they ruined his character at the end. SS had the best characters since Wind Waker. I mean Link and Demise where shit, and Fi was kind of boring, but everyone else was interesting.







