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Gaming - Worst 3D Zelda? - View Post

spemanig said:

I was five when I played OoT, so it had to be in 1998-1999.

I am being honest. Even with the handholding and linearity they are not, mechanically, worse than OoT. Even at their worst, they where equal to what OoT currently is. TP was larger and empty, but there was still more to do than in OoT's overworld. SS was linear, but the way you explore that linearity is far more interesting and rewarding than any of the exploration in OoT. Even with the shitty motion controls and lack of camera control, combat was far more kinesthetically satisfying than that found in OoT.

Like I said, mechanically speaking, OoT is the "worst." Without a doubt. Yet I always put it as my 3rd favorite 3D Zelda, behind Wind Waker and Majora's Mask, but ahead of Skyward Sword and Twilight Princess. I think it is objectively the worst, but I think that Twilight Princess is subjectively the worst. It's the least original, the most derivative, and the most boring. 

You are gonna have to be more specific.  I mean, even at their worst they were equal to what OOT currently is?  What's that supposed to mean?  Your only explanation is that TP was larger and empty(point against TP) but had more to do(vague because quantity doesn't equal quality).  For SS, the way you explore the linearity is far more interesting and rewarding than any of the exploration in OOT(what exactly is the way?  collecting bugs?  upgrading your items?)  Combat was far more frustrating in SS, if that's what you mean:P  But I will agree that the controls were fun, they just didn't work all the time.



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