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I dislike Heroes of M&M as well.  The battles were thorughly predictable, the units uncustomizable, and the micromanagement of production was annoying. 

It's also not an sRPG in my opinon, it's a TBS (turn-based strategy) game.

 

And Tactics is poo.  Finshed my 2nd playthrough of it last week.  I'd actually left off at the Airship Graveyard.  The solution to beating the game for me was:  Two Swords + Speed Break.