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plip.plop said:
thismeintiel said:

Because MS has been using the cloud as PR jargin, and nothing more.  They only do this to try and confuse people not in the know, or are just Xbox fanatics, into believing that the cloud will close the performance gap.  The truth is, everything thing they are using the cloud for, processing-wise, can be done on local HW.  Poor AI in Titanfall, drivators in Forza, and explosions in Crackdown.  Really, I just see it as a way to sneakingly bring back a form of online DRM, without actually saying its DRM.  I mean, are purchasers of Xbox One games who don't have the internet, or have poor internet, not going to be getting the full single-player package in Forza 5, Crackdown 3, and others?  Guess so.

As for servers, they will just use the same methods online games have been using for the entirety of last gen and before.  They will use dedicated servers or P2P, without all the cloud jargin.

I constantly see how people talk about Microsoft trying to bring back DRM. please back the facts up, show some proof.

This article could explain why EA likes Microsoft, (and secretly all developers).

http://www.forbes.com/sites/emmawoollacott/2013/06/12/sorry-playstation-4-games-may-still-carry-drm/

DRM is hated by all developers, it's asinine to think that Devs would not like a slice of the used game pie. With the cost of Triple A games being so expensive, they would love to find every way possible to recover a little more of their cost.

 

Also, Why do people forget Sony had a DRM policy in place before the PS4 launch They actually filed for a US patent in Sept 2012. There DRM was going to be embedded in the Disc.

http://www.ibtimes.com/sony-files-patent-curb-access-used-video-games-1005876

Some exceprts from the article:

- Sony admitted to these difficulties in the patent, saying that “second-hand sales and purchases cannot be eliminated reliably" with passwords since users can still “communicate to share the password between them.” Online verification requirements, meanwhile, only work if the device is connected to the Internet.

"Where the reproduction device [console] is not connected to the Internet, use of the content cannot be controlled," the document said.

By putting an NFC tag on the physical disc, the patent works around any issues with DRM by embedding the lock within the hardware.

- Sony also left the option open to expand its new technology to other pieces of hardware such as controllers, or even digital media "such as an office suite, images, and music content.”

NeoGAF thread that found the US patent filed by Sony:

http://www.neogaf.com/forum/showthread.php?t=506560

The patent itself available for download:

http://www.freepatentsonline.com/y2013/0007892.html

You can also google : United States Patent Application 20130007892

It is also available at the US patent office online:

http://appft1.uspto.gov/netacgi/nph-Parser?TERM1=20130007892&Sect1=PTO1&Sect2=HITOFF&d=PG01&p=1&u=%2Fnetahtml%2FPTO%2Fsrchnum.html&r=0&f=S&l=50

I like Sony, MS, and Nintendo equally, but let's be real. All of these companies do not care about us, they just want our money. I can't blame them, DRM is eventually coming PC gamers have dealt with it for a long time. Sadly, it will eventually find it's way to consoles too.

Well, if MS is going to start making it a requirement for 1st party games, or even just exclusives, to use the cloud for some form of processing, even if its single-player, then yes, that is bringing back form of online DRM.  That's basically saying, "Unless you connect to our servers for use of the cloud, even if you just want to play a single-player game, your game is gimped."  Has basically the same end result as 24 hr check in (actually you'll be connecting more often than that), only MS and Xbox fans can hide behind the magical cloud.

Didn't really care enough to read the rest of your post, as Sony was never going to implement DRM like that into the PS4.  Nice try, though.