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KylieDog said:
Egann said:
FF XIII is an obvious example, but XIII-2 is actually a better example. XIII-2 was mechanically superior to XIII in every conceivable way. The cast was likable, the story was coherent and willing to play with it's own ideas, and there was none of this corridor business in the level design. XIII-2 was everything I could reasonably expect in a Final Fantasy game.


WTF?   Shit two man cast, the story is actually awful and 'coherent' will never apply to a game with continuity errors from it breaking its own rules, its levels were all linear corridors in bubbles, about a quarter a games worth rehashed several times each.  Didn't even get a Gran Pulse.

It removed the good bits of XIII and amplified the bad bits to make them even worse.

Not sure if sarcasm.

XIII-2 was a time travel story. Time travel stories almost never make sense. Considering the woeful state of XIII's script, it's amazing XIII-2 wasn't a rehash of that bad movie adaptation of "A Sound of Thunder," which is an excellent example of how time travel can and does go bad.

I won't say XIII-2 was amazing or anything because the maps and menu designs can still be lazy, but I find myself inclined to forgive story hiccups when the script is playful. Stuff like paradox being key sidequest material, then making the Proto Fal-cie boss a literal paradox fits because it's fun. Making sense is optional when you're playing with causality.