By using this site, you agree to our Privacy Policy and our Terms of Use. Close
thismeintiel said:
Machiavellian said:
thismeintiel said:
I'd say they just stumbled a bit. It cost them Titanfall 1 sales, but TF 2 will probably be fine. I'm sure it will sell the most on the PS4, regardless of the XBox exclusivity for the first game. What I find more interesting is that TF2 will prove that the cloud is just a bunch of PR nonsense. I doubt they will use any kind of cloud processing for TF2, instead using the HW to do AI, and the game will end up better looking and run smoother than the first game. I just hope that Respawn makes a much more fleshed out single-player campaign.

Actually how will Titanfall 2 prove the cloud is nonsense.  You have absolutly no clue how Titanfall 2 will be developed.  You also have no clue if EA/Respawn use Azure or some other cloud platform for the PS4.  What you do not understand is that the AI is the least of the reason why you need a cloud platform for Titanfall.  The ability to spawn a dedicated server anywhere within the world close enough to gamers to keep pings low is the reason for the cloud platform.  Before anyone says dedicated servers are not part of a cloud infrastructure, do some research and understand what PaaS is.  The thing is, Sony will either need to provide the same ability or EA/Respawn will need to eat the cost.  If EA/Respawn does not eat thge cost then you just might not have dedicated servers on the PS4.  They could do P3P just like now.

Because MS has been using the cloud as PR jargin, and nothing more.  They only do this to try and confuse people not in the know, or are just Xbox fanatics, into believing that the cloud will close the performance gap.  The truth is, everything thing they are using the cloud for, processing-wise, can be done on local HW.  Poor AI in Titanfall, drivators in Forza, and explosions in Crackdown.  Really, I just see it as a way to sneakingly bring back a form of online DRM, without actually saying its DRM.  I mean, are purchasers of Xbox One games who don't have the internet, or have poor internet, not going to be getting the full single-player package in Forza 5, Crackdown 3, and others?  Guess so.

As for servers, they will just use the same methods online games have been using for the entirety of last gen and before.  They will use dedicated servers or P2P, without all the cloud jargin.

I constantly see how people talk about Microsoft trying to bring back DRM. please back the facts up, show some proof.

This article could explain why EA likes Microsoft, (and secretly all developers).

http://www.forbes.com/sites/emmawoollacott/2013/06/12/sorry-playstation-4-games-may-still-carry-drm/

DRM is hated by all developers, it's asinine to think that Devs would not like a slice of the used game pie. With the cost of Triple A games being so expensive, they would love to find every way possible to recover a little more of their cost.

 

Also, Why do people forget Sony had a DRM policy in place before the PS4 launch They actually filed for a US patent in Sept 2012. There DRM was going to be embedded in the Disc.

http://www.ibtimes.com/sony-files-patent-curb-access-used-video-games-1005876

Some exceprts from the article:

- Sony admitted to these difficulties in the patent, saying that “second-hand sales and purchases cannot be eliminated reliably" with passwords since users can still “communicate to share the password between them.” Online verification requirements, meanwhile, only work if the device is connected to the Internet.

"Where the reproduction device [console] is not connected to the Internet, use of the content cannot be controlled," the document said.

By putting an NFC tag on the physical disc, the patent works around any issues with DRM by embedding the lock within the hardware.

- Sony also left the option open to expand its new technology to other pieces of hardware such as controllers, or even digital media "such as an office suite, images, and music content.”

NeoGAF thread that found the US patent filed by Sony:

http://www.neogaf.com/forum/showthread.php?t=506560

The patent itself available for download:

http://www.freepatentsonline.com/y2013/0007892.html

You can also google : United States Patent Application 20130007892

It is also available at the US patent office online:

http://appft1.uspto.gov/netacgi/nph-Parser?TERM1=20130007892&Sect1=PTO1&Sect2=HITOFF&d=PG01&p=1&u=%2Fnetahtml%2FPTO%2Fsrchnum.html&r=0&f=S&l=50

I like Sony, MS, and Nintendo equally, but let's be real. All of these companies do not care about us, they just want our money. I can't blame them, DRM is eventually coming PC gamers have dealt with it for a long time. Sadly, it will eventually find it's way to consoles too.