Machiavellian said:
Actually how will Titanfall 2 prove the cloud is nonsense. You have absolutly no clue how Titanfall 2 will be developed. You also have no clue if EA/Respawn use Azure or some other cloud platform for the PS4. What you do not understand is that the AI is the least of the reason why you need a cloud platform for Titanfall. The ability to spawn a dedicated server anywhere within the world close enough to gamers to keep pings low is the reason for the cloud platform. Before anyone says dedicated servers are not part of a cloud infrastructure, do some research and understand what PaaS is. The thing is, Sony will either need to provide the same ability or EA/Respawn will need to eat the cost. If EA/Respawn does not eat thge cost then you just might not have dedicated servers on the PS4. They could do P3P just like now. |
Because MS has been using the cloud as PR jargin, and nothing more. They only do this to try and confuse people not in the know, or are just Xbox fanatics, into believing that the cloud will close the performance gap. The truth is, everything thing they are using the cloud for, processing-wise, can be done on local HW. Poor AI in Titanfall, drivators in Forza, and explosions in Crackdown. Really, I just see it as a way to sneakingly bring back a form of online DRM, without actually saying its DRM. I mean, are purchasers of Xbox One games who don't have the internet, or have poor internet, not going to be getting the full single-player package in Forza 5, Crackdown 3, and others? Guess so.
As for servers, they will just use the same methods online games have been using for the entirety of last gen and before. They will use dedicated servers or P2P, without all the cloud jargin.







