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Teeqoz said:
fps_d0minat0r said:
Platformers. Theres hardly any variation to them. Even when there is an innovation in the genre (like switching the solidness of platforms) it gets replicated and you end up doing the same thing a billion times with hardly any difference. And unlike other genres, going online hardly means anything. In most cases it just means someone else is jumping around with you.

LBP was a bit fun because of the playcreateshare thing and the ability to create lots of AI movements to kill predictability, but after a while you can still feel the shallowness of the genre.

I know other genres have repetitive things too, but the amount of variables possible simultaneously is never as limited as in platformers, so they still feel like something different is happening, especially online.
To a certain extent this rant could apply to genres where they split up online players e.g. ghost cars online rather than the ability to impact each other by drafting, blocking overtakes, and crashing, but atleast when you change a car and weather settings, more variables have changed than when you change a character in a platformer (if its even possible)

okay, I love platformers so I got mad when I read this, but ill try to remain calm :) what gives platformers variation are when you combine it with other genres examples: Ratchet and Clank=platforming+shooting+little bit of RPG (leveling up all of your weapons, gaining more health as you level up), Sly Cooper=platformer+stealth+little bit of open world (the hub world, I love open world platformers!), Jak and Daxter=platformer+Full open world+shooting (in the 2nd and 3rd ones) and as you mentioned LBP=platformer+focus on coop+share create.

Sorry, I just got a bit agitated.


oh sorry, I should have been more clear, I meant 2d or 2.5d (3d graphics, but movement still 2 dimensional) platformers.

I dont mind the 3d ones, because tbh I see them more as adventure games than platformers.