padib said:
@bold. No, I just meant that if it were to happen then I'd have absolutely no excuse to give. @AAA exclusive being the ultimate stage. Sure, that's true. However that is how you build a market. EA built a market for themselves on X1 with Titanfall, but I agree that a few others will regret it. I understand it is a business risk, and I agree. All I'm saying is that that is how the market is build. No risk, no reward. And certainly not on the U. The trouble with a multiplat AAA on the U is that at this point it does nothing for the console because the console is not fertile ground (as you well said it). The 3rd parties have not tilled it in their favor during the post-SNES history. During the Wii era, many of their games were cash-ins, which are now leaving them high and dry. @2. You're very right. However the U was not poorly designed for AAA, it was (intentionally) poorly designed for AAA that sell on MicroSony consoles. Other than that I agree with you. However, looking at the Wii and the DS, and all of Nintendo's successful consoles, there is room for AAA that is successful on consoles other than MicroSony's. That's how Ubi would need to look at it on the U. As the best example, Sega made games that were unique to them for the Dreamcast. Crazy Taxi, Sonic Adventure, Jet Grind Radio. The Dreamcast had a market that was very different from either Nintendo's or SonyMS'. Closer to Nintendo's sure, but still different. That market existed, was AAA, and was not a SonyMS market. If I were Ubi and serious about paving a different AAA market on the U, that's how I would approach it. I don't think this is common thinking though. |
@ 1st underlined: They didn't engage into that kind of risk with Watch Dogs and the reward is being huge.
@ 2nd underlined: It was the other way around. Nintendo consoles were not designed for 3rd party success or even freedom. The console defines the support rather than the opposite. Regarding Wii, you may be right, but then I can tell the same thing about Wii Fit or even the entire Nintendo (blaming WiiU's lack of success on Wii's greedy short-term gains).
@rest: Then, bad decision from Nintendo and poor choice from you picking Sega as an example. Those are the kind of familiar environments that ruled the first generations of consoles. Things have changed since PlayStation 1 into a mainstream environment capturing almost all of the market. Wii was the exception of the rule and Nintendo should have understood that. Now they're paying the price. I hope they finally learn and release a powerful console dev friendly next time because they're shrinking and Sega has gone long ago.
Prediction made in 14/01/2014 for 31/12/2020: PS4: 100M XOne: 70M WiiU: 25M
Prediction made in 01/04/2016 for 31/12/2020: PS4: 100M XOne: 50M WiiU: 18M
Prediction made in 15/04/2017 for 31/12/2020: PS4: 90M XOne: 40M WiiU: 15M Switch: 20M
Prediction made in 24/03/2018 for 31/12/2020: PS4: 110M XOne: 50M WiiU: 14M Switch: 65M