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Destiny: While Destiny looks great, i don't think its is that innovative. Its sounds basically as a persistent multiplayer. I am not fully informed at how the levels, classes and quantification of the parameters affected the gameplay, so this may change at launch.

Evolve: I like Evolve premise a lot. Not only it gives one of the players a very distinct experience, but the others have different roles that can't be resumed as "just shooting". That said, Team Fortress and other games tryed to have meaningful supportive jobs and that didn't worked out that well, and since the main innovation is the presence of a non shooting character i don't think i can give it the tag of a innovative shooter, even if i do think that it is innovative as a whole.

Sunset Overdrive: I am probably going against the flow here, but i find Sunset O. the least innovative from them all. The game basically retains the basic structure of traditional shooters, while adding sarcasm and an accelerated pace of play. Again, i don't think the game is bad, it just don't strike me as innovative.

Splatoon: This one is probably my choice. While it still remains to be seen if it is going to be a good game at all, the game design is very smart and opens up a lot of possibilities and strategy.