Raziel123 said:
torok said:
It counts F2P, web games and so on. That's the games that people are playing: WoW, DOTA 2, LOL, because they aren't demanding and you can play on laptops and other PCs with integrated GPUs. People simply don't have technical knowledge to understand how to get a gaming PC to play TF, BF and other top games. It's not hard to see people asking if a recent game like that would run on their notebooks with old Intel GPUs.
It's just a matter of looking at software sales. PC version of games usually sell way less than the console counterparts. That's the real metric of people who have decent PCs with good GPUs to play games at current gen level. The level of attention PC ports gets shows that the sales aren't that good. A developer puts more effort in the high selling version, easy like that, the level of effort is directly proportional to the expected return.
You can see that in Crysis. The first one was PC-exclusive, but they moved it to multiplatform in the second because the game didn't payed itself. Their problem was that when you launch a game in a platform and releases the second one in the others, it won't have the same impact, the games gets permanently associated with its original platform and that's hard to overcome, like MGS simply selling way less on XB platforms. Titanfall is another game that will suffer from that: it was made to kill CoD and it would do it if it was multiplat. Now Destiny is the one that will do the job because Activision was smarter than EA. In the end, console/PC exclusives are only good to the console company, not to the publisher. Multiplat is the way to go if you aren't Sony, MS or Ninty.
Edit: just to add, form the link you posted:
"The MOBA games League of Legends and Dota 2 dominate everything else by an order of magnitude in terms of more usage than other products," added Cole. "In the first part of 2014 we saw some signs that may change with the introduction of new titles and some increased play of games outside the MOBA category.
"But MOBA is dominant. Beyond that it is a nice mix of MMO, strategy and first person shooter."
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Because every game counts. And demanding games are popular too. Skyrim did great and still has dozens of thousands of people playing every day, despite being SP only
It's not a matter of looking at software sales because we don't have them. All we know is that PC games revenue has become huge
What about Crysis? It was a game that still, today, looks better than almost every console game and wasn't very well optimized. And the game did "pay itself". Crytek and EA simply wanted even more. Same reason why some third party exclusives go multi plat; greed. More is more.
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Skyrim sold amost 6M on Steam alone. Niche.
Here is a list of "Niche" sales from Steam. Keep in mind, this is only for Steam, not retail or other digital download services.
http://arstechnica.com/gaming/2014/04/steam-gauge-addressing-your-questions-and-concerns/2/
Borderlands 2 = 3M+ (more than 360 retail version)
Saints Row 3 = 2.5M (same as 360 retail version)
Bioshock Infinite = 2.2M (more than 360 retail)