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Raziel123 said:

Because every game counts. And demanding games are popular too. Skyrim did great and still has dozens  of thousands of people playing every day, despite being SP only

It's not a matter of looking at software sales because we don't have them. All we know is that PC games revenue has become huge

What about Crysis? It was a game that still, today, looks better than almost every console game and wasn't very well optimized. And the game did "pay itself". Crytek and EA simply wanted even more. Same reason why some third party exclusives go multi plat; greed. More is more.

 

I'm not saying PC games revenue isn't big. I'm saying that for the games that are on console too, the AAA, the revenue is bad because the sales aren't high. PC ports wouldn't be an issue if it was the main source of revenue. I partialy blame NVidia and AMD for not being clearer on their GPUs naming. It doesn't make any sense that a GTX 700 GPU can be worse than a GTX 600 depending on the rest of the number for the version. Of course, I understand why, but people without tech knowledge won't do it. In this aspect, the Steambox idea really try to fix it, creating a US$500 box that has good specs and it's easy to buy. Unfortunatelly, their bad timing probably killed it.

About Crysis, Crysis 2 and 3 still looks better than most console and PC games. The only games that look as good or better would be Witcher 2, Metro games, some PS4 and X1 exclusives and that's pretty much it. Crysis 1 isn't that much good looking today, I would say that Crysis 2 is a big visual upgrade from it and Crysis 3 is a more modest upgrade to Crysis 2. About optimization, I completely agree. Crysis 2 runs much better than Crysis 1 (that still doesn't run that bad) and Crysis 3 runs even better. That things are fresh on my mind since I've played 2 and 3 this week and the first game at some weeks ago.

About going multiplat, it's like you said, more is more. Even in the last gen the only times we got exclusive games were when the console company was doing them or when they where developed by second parties but all the money came from a console manufacturer. These are pretty much the only two situations where a dev should do an exclusive game. Of course, this way is better for the consumer since all 3rd party content will be enjoyable on the platform of choice for each one.