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Follow my line of thought here: the crash of 83 happened because there were way too many games, with no guarantee that those games would be godd (and most of the time, they weren't) and therefore consumers lost interest.

 

Okay, now, indies are EVERYWHERE these days, and most of them have one thing in common - they are these retro, 8/16-bit crap. Nothing against that style, but it got old. Quick. You can only appeal to people's nostalgia so much. Can we see a scenario where there are just so many indies popping on Kickstarter, giving no guarantee that they'll be good (which is completely paradoxal on this internet age), that consumers will say "fuck you" and we'll see indies collapsing? With the only survivors being the ones that truly standout (the Journeys and Transistors of this life)?

I mean, the gap between AAA games and indies is ENORMOUS, and it's only increasing. Mid-tier games (I'd call Journey a mid-tier game) just need to go back eventually, both from the standout indies and from big companies trying to cut costs - without necessarily killing the AAA games. It's like the bubble bursting and then going back to the normal size - and then it begins to increase again, ad infinitum.

 

So, is this scenario possible? Or am I being too optimistic?