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TheKingofRedLions said:

Eiji Aonuma says he will try not to overdue the  tutorials in future Zelda titles

Aonuma: Yes. When we created Skyward Sword, I really felt the need to make sure that everyone playing the game understood it. But I also understand now, in hindsight, that when you go out and buy a game, you buy the game because you want to play it, and you don't want to have any obstacles in the way. And I guess it was received as a bit of an obstacle. In a game, it's when you get stuck, when you want that help. And I kinda frontloaded all that in Skyward Sword, and it doesn't really help to get that information when you don't know what to do with it. So that was a real learning experience for me. So I'm going to be careful not to do that.

http://kotaku.com/zelda-boss-promises-to-stop-overdoing-tutorials-1591975741

That's interesting. Aonuma has really been apologetic for Skyward Sword. Personally, I think it's unnecessary. The game is a little on the easy side, and it's too linear, but it's still an outstanding game. The motion controls are the best I've ever used, the dungeon design is excellent, the music and sound, as always, are masterful, and the pacing is good, despite the straight-forward nature of the environments.

I think he should be proud of the game.