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mZuzek said:
toot1231 said:

I disagree with WW being welcoming... you lose your sword in the first 10 mins of the game...

in OOT in the first 5 you are doing a dungeon


Not before you have to hear a lot of nonsense about the world being in danger, having to grind rupees to get a shield to deal with an annoying kid. Also, being in a dungeon in 5 minutes is not necessarily a good thing. Ocarina of Time is a bad game until you get the Master Sword. It has terrible pacing and gets boring easily. There's a lot of backtracking and zero handholding (which isn't always a good thing).

The Wind Waker is easy, you never feel like you're lost without any hint as to how to progress (not until way into the game at least) and has a far better story and intro.

grind rupees wtf have you even played OOT...there is a room with unlimited rupes convieniently a screen away from the sheild...

BACKTRACKING??? I dont think we have played the same game



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