| MoHasanie said:
Instead, all I and everyone else that played it saw was a run-of-the-mill cover-based shooter, one that throws goons at you from left, right and centre while pushing you down a frustratingly tight linear corridor. The gameplay breaks away from the combat, prompting you to throw down explosives to break open paths or carry injured characters to other locations, but it felt frighteningly similar to a game that suffered from goon-syndrome in Uncharted 3. Blend in what feels like another “interactive movie” and you have a game that lacks the hands-on appeal to be a long-term franchise. |








