By using this site, you agree to our Privacy Policy and our Terms of Use. Close
MoHasanie said:

The gameplay breaks away from the combat, prompting you to throw down explosives to break open paths or carry injured characters to other locations, but it felt frighteningly similar to a game that suffered from goon-syndrome in Uncharted 3.

claims the order is uninspiring, compares it to the GotY 2011...