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ChristianTheAtheist said:
Dr.Henry_Killinger said:

It doesn't matter if their is a parity clause or not.

The PS4 and XB1 are not and never will be at parity, the descrepancy is in hardware.

Thus any parity between the versions is false, XB1 should always have the worst version of the two. Else they are not working equally on both versions. If they have both versions at 1080p 30 fps and they want to keep both versions at the same framerate, PS4 should be locked.

Developers should also have their own "parity clause" so they don't have to downgrade games for inferior hardware. If Destiny can run 1080p even on Xbone, it should be able to run 60fps on PS4 without any trouble.

The power gap is big but not that big. A game that runs at 1080p30 on XBox One could easily run at 40-45fps on ps4. A useless frame rate that creates more trouble than it's worth. They can tone down the graphics a bit, optimize more and use a soft lock and allow some screen tearing to mostly hit 60fps on ps4. You end up with a worse looking game, and a lot of extra work getting all your animations and game logic to work correctly at 60fps. A lot of effort for 1 platform out of 4.
Easier solution, lock it at 30, increase the draw distance and level of detail, higher res buffer for shadows, reflections, light maps, all stuff that's easy to tweak.

They could have gone for 1080p60 on ps4, 900p60 on XBox One, yet the last gen version would still be stuck at 30fps. Still extra work to support 2 frame rates. Same target frame rate accross all platforms and probably 600p or less on xbox 360 and ps3 is the easiest way to go.