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"We’re cross-platform, so we had to be very delicate with all four consoles, making sure they have the same experience, that it looks as good as it possibly can on all these consoles. A lot goes into that, from geometry to textures to post effects to particles to how many players you get on the screen. We’re always balancing that out to make sure everyone gets the same experience,”

Parity clause or not, this is pretty bs. There were devs last gen that had no problem to do a quick port to the PS3 while taking advantage of the 360, while there are devs that are actively holding back instead of taking advantage of the more powerful console.

It's only a matter of time before this becomes more and more frequent.