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Its not fair to put all the blame on 3rd parties. Nintendo has to build a proper (powered) console to attract the audience of those 3rd party games.

Let's assume that no matter what, Nintendo will have the lowest selling version (i.e. Gamecube situation). However, Nintendo has to give itself a chance, at the very least, by having the game perform similarly as far as graphics so its easy(ier) to port. But by having the lowest install base + drastically different & underpowered version, there is no real incentive for 3rd parties to care, and its hard to blame them IMO.

Back the GCN point. When GTA was a PS2 exclusive, but finally made its way to Xbox and NOT GC, I was rightfully pissed at Rockstar. There was no excuse not to bring it over to GC. Now in these last two gens, with underpowered HW, I fully understand if 3rd parties won't bother, because Nintendo made the declaration of "not competing" anymore. Instead of fixing the GCN's actual problems (image, image image), Nintendo went and messed with one of its strengths (power/performance) and that's why the audience of those 3rd party games has shrunk even more.

We fans need to stop being enablers, and put the proper blame on the actual culprit (Nintendo) for "quitting" after GCN.

Also want to say, I proudly own and support Wii U (near 40 games retail & digital). But also have over $500 on deck to buy a PS4. Why? Not because I want uncharted or w/e sony exclusive, but b/c I want the best PERFORMING version of 3RD PARTY games (the GTAs, ACs, WDs Sports games, etc etc etc). I supported 3rd party on Wii U for its launch and part of 2013, but I'd be selling myself short if I continue to do so with superior versions available in 2014 & beyone. So until ninty starts to compete again in tech specs, and shows they care about that 13-25+ audience as well, it will be hard for me to put blame on 3rd parties.