Mr Khan said:
justiceiro said:
Mr Khan said: Folks, shareholders want to increase the company's value. Going exclusive is not going to increase Capcom's value, unless the company who buys them has a very clear plan for how to implement them in their strategic lineup (that means more than just having Capcom IPs on their side). Thus shareholders would be hesitant to accept a takeover from one of the big three. Optioning for a buyoff is a good way to run up short-term share value, but leveraging that into long-term value means going with a company that will be able to play Capcom exactly as she is currently, which is a third party As much as Nintendo's stewardship would likely help Megaman (and get me more Monster Hunter!), it's very unlikely. This explains that other thread, and my somewhat ill-informed comment therein... |
Yes, this is pretty accurate. Besides, would not be a transaction that the japanese governement would accept that easily, after what happened with Bamco.
But, nintendo don't need to buy all the shares, just the ones that gets them enough power inside the house. Rare was 49% nintendo. Bamco is 1,78%, monolith soft is 70%(i think). This much on bamco was enough to garantee a port of one piece and kamem rider(but not enough to Dark souls 2).
Nitnendo buys 30% of shares and will have enough to garantee MH exclusivity, and some resident evil titles here and there, without stoping capcom of investing on mobile games.
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What happened with Bandai-Namco? I'm curious as to what you mean.
(your signature is too tall, by the way. Also the yoda GIF is too large in file size. Please correct, i'm going to bed...)
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Basically what zero said. Before bandai bougth Namco, nintendo owned ~2,5% of Namco. one time, they tried to buy the entire company, but the gov didn't give them apporaval because would result on a monopoly(was in the good wii days). Some time later, bandai merged with Namco and nintendo shares where cut for ~1,78%. Or so i heard.
My gif :(
"Hardware design isn’t about making the most powerful thing you can.
Today most hardware design is left to other companies, but when you make hardware without taking into account the needs of the eventual software developers, you end up with bloated hardware full of pointless excess. From the outset one must consider design from both a hardware and software perspective."
Gunpei Yoko