naruball said:
Twilord said:
What you're saying would be much more valid if Metroid wasn't reliably more 'dark' and contemplative than alot of Capcom's own games. Nintendo don't object to darker tones, and they've made several games that have them. Its true that Nintendo has its own design sensibilities, but if you think they limit what trusted devs can do you should play Metroid Prime or Conker's Bad Fur Day or Bayonetta or Fatal Frame or Eternal Darkness.
Far more importantly is the fact Nintendo are the only ones reliably pushing five-star platformers, and they need another strong shooter to go with the Prime series and Splatoon. Megaman would be a damn good fit for them and blur the line between their best genre and the one they're often accused for being 'out of touch' because of their lack of interest in.
But even more importantly for gamers of what seems to be your tastes is the fact the Resident Evil's and Fatal Frame's dev teams getting to work together to help each other's games could result in some of the best horror games of all time. - A similiar effect could happen for the Okami series (Okami Saisei maybe) if it got to be contrasted with the designs of EAD for Zelda (not to mention that game needs to be on Wii-U immediately).
As for Street-Fighter and it would certainly be a good-addition to Nintendo's staple of multiplayer games so I doubt they'd mess with it; besides its as different to Smash as Smash is to Mario Kart, and put alongside Splatoon we might be looking at the best console for multiplayer since the N64 itself. Also it'd be good to see Nintendo push some tasteful new mechanics and boil down the releases to one masterful one per console!
Not to mention how much Nintendo clearly value Monster-Hunter. You can't honestly tell me you think they'd risk messing around with that games fanbase.
Besides both need to keep Ace Attorney on Nintendo, it simply wouldn't survive outside of the unique atmosphere of Nintendo consoles and it is one of the few third-party games that manages to be a true system seller for Nintendo. - Capcom have proven they are damn good at living and breathing in Nintendo's unique world, and Nintendo have repeatedly shown themselves to be especially welcoming to Capcom in recent years.
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First of all, may I just say, great response. It's quite refreshing seeing someone argue with good examples. Though I somewhat have to disagree about Bayonetta, since we haven't seen the final product yet. My point is, if Square Enix and Capcom managed to screw up Final Fantasy and Resident Evil respectively, who's to say that things won't change in a way that loyal fans won't like it under Nintendo? The best thing that can happen as far as I'm concerned is a company like Ubisoft (not Ubisoft itself) buying them and treating the developing teams the way that Ubi treated South park: Stick of Truth.
Haven't played the bolded, I'm afraid, but are any one them similar to Resident Evil? Or DMC? I don't particualrly like swaering in video games but I thought it fit perfectly young Dante in DMC.
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While I would argue that Nintendo are very much inclined to allowing for base-breaking moves they atleast have the tendency to scrap such concepts if they don't hold up to rigourous play-testing. Admittedly that doesn't stop their being issues like Wind-Waker, which masterfully won over the player once they play it but which crippled its own sales with much of the same things that many (like me) feel made it so enchanting.
I will say that a company like Ubisoft would be great, provided it wasn't Ubisoft but truthfully I don't see that happening because nearly all of the big publishers have major draw-backs. Perhaps its the fact I own a Wii-U and a 3DS already and am currently leaning towards getting a PS4 in late 2015, but given the options of Activision, EA, Ubisoft, SEGA, Nintendo, Sony, and Microsoft it is hard for me to think anyone other than Nintendo or Sony would be truly beneficial for Capcom.
ALSO: Hideki Kamiya lead both the original Devil May Cry and Bayonetta; and despite not working on any of the later ones he used Devil May Cry 4 for part of his research when making Bayonetta - It seems to have been very much intended as a spiritual successor. Both are often said to have very comparable gameplay.
Bayonetta is available on PS3 and Xbox 360 and by all accounts plays alot like the original DMC so you should check it out (unless you're a Wii-U owner or plan to be one, the first game comes free with the sequel).
In an unusual but rather faith-inspiring move Nintendo basically funded/bought the sequel when no-one else would touch the game. Sadly the original was a major financial failure and effectively a cult-hit despite its significant critical acclaim, but Platinum really wanted to work on the sequel for various artistic reasons.
Notably it was made by the team that made Vanquish and who are making Scalebound for the Xbox One. Bayonetta was apparently a much smoother game on Xbox 360 so if you have both HD twins from last gen and no intention of buying a Wii-U that would be the right version to go for.