Madword said:
Ironically that could be done without the cloud. Of course it all depends on how complex you want to go. If you wanted every character to have stat's and have a defined role within a world, and was able to go from place to place, then single player non cloud - yes that does start to get more complex.. but I just dont see games going into that level of depth. Oblivion was the last game to have characters walking from home to work etc in their daily lives and that was a single player game. But I would like to play in a world that my actions have a visible effect on the world, no doubt and I believe that to be the next big thing in open world games. |
Yes I agree, but would not be implemented without sacrificing something else. They would have to be a main key element of the game (depending on how complex they are). So you would end up adding a big feature to create a more immersive world but to be able to do it you would have to remove other features that are also important to the level of immersion.