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Aerys said:
BenVTrigger said:
Actually the reason this is is due to the game running a double frame buffer.

Its litteraly running 2 engines simultaneously to allow instant switching between the two. Has nothing to do with the GPU but is taxing on the RAM.

Double frame buffer at 60 fps is taxing as hell.


What is the purpose of running 2 engines ? Why not just one engine for the whole game ?


It runs the entire Halo 2 original engine for physics and the old graphics and is running an entire 2ndary graphics engine with completly different lighting engines, textures, and effects for the modern enhancements.

It double frame buffers both to allow the player to instantly transition between the two on the fly to see the game both ways with zero loading. Its hard as hell on RAM bandwidth.