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GribbleGrunger said:
VanceIX said:
Kyuu said:
VanceIX said:
So pretty much what everyone's been saying- great visuals but mediocre/average gameplay.


Not unique =/= mediocre/average. Little innovation doesn't break gameplay.

Fair enough. Quicktime events and linear theatrical gameplay raise big flags, however.

Yeah, it's much better just to sit back and not be involved in a cut scene, and why press a triangle when you can open a menu, scroll through it, select health and press X.

And you're right, linear, theatrical gameplay ruined TLOU. That's probably why it sold so little and won so few awards.

TLOU was the exeption. It was made by Naughty Dog. It's pretty much incomparable. 

Even then, TLOU did didn't have the greatest gameplay. I found it average at best, it was the story that did it.

And yes, I'd rather have full control over what's going on, rather than shoot at a monster just for the game to completely ignore any damage I did and have it maul me anyway. 

And then throw me straight into a quicktime event, to boot.



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