Machiavellian said: You say you know how the tech work, exactly what have you done in this space to know the challenges. Hell, its something MS and their partners are working out as we speak so I am a little doubtfull you trully understand exactly how developers will use cloud compute for physics in games and how it will be implemented unless you are woking in this space. I work in client server tech as I develop software in this space all the time but that does not mean I am an expert on how games will implement a solution since I do not design games. I do have a lot of ideals how things can work but they are just ideals and not hard implemtations since thats where the nuts and bolts are worked out. As I stated you just have assumptions but you really do not know. Its evident that MS has and is researching this tech and its also evident that Crackdown will be implementing it. They have planly stated this is what they are doing which means they are actively encountering challenges you have made and either solved them or they are null because their implementation does not go down that path. Personally anyone who is not actively working in this space has no more knowledge of how it will work then the average person on the street even if they know client server tech. When it comes to software there are a host of differet ways to skin a cat. I teach software development at the company I work for and it always amaze me when I give an open end project how many different solutions I get. Based on the experience of the developers and how they code most solutions never are the same. |
You can read any of Arkaign's posts to see my argument.
You are ignoring the arguments and pulling my credentials into this. I'm not agreeable to a discussion based on credentials. The past has showed that such deliberations yield nothing of value.