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MikeB said:
RocketPig, the same coding tactics and approaches apply to PC CPU optimisations. The only differences are that for the Cell this is crucial and the performance gains are bigger, but PC/360 game engines will benefit as well from redesigning and optimising legacy game engines and software in general.

I'm not arguing that it's not a good processor that can't do some tasks exceedingly fast. I'm arguing that it doesn't do everything well and that code needs to be specially written to take advantage of it. Therefore, it's not a good "general purpose" CPU.

Anyway, it doesn't really matter. The Cell is not what holds back the PS3 compared to a PC; it's the RAM and GPU.




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