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EpicRandy said:
Danman27 said:
1)You do realize that the demo they showed was connected over a local network right? 2)And there's still latency. The cloud is not realistic at this point. 3) And not to mention, think that a game's gameplay will be like the CG trailer makes no sense.


1)Just like the Playstation Now demo Sony showed us earlier this year. Was there so much people telling Sony were lying???

2) Cloud processessing is use with things that could run async so latency should not be and issue. An explosion could be calculated at the moment you throw a grenade or lauch a rocket so at the moment of the explosion you will already have the data to process it.

Think about it this way: the worst latency scenario someone can experience withcloud processing is the best case scenario he may hope with a service like Playstation Now. Because PS now is totaly dependant of latency, cloud processing isn't.

3) Games will not look nor play different than they do right now.


1 - PSNow, stupid as it may be, is a proven concept that has worked before. Besides, streaming any steady video content is just a basic primarily one-way street (only thing going upstream is control entries).

2 - Async = meaningless. Think about it, if you cause a large physics event, and it creates a new environment in process as a result, then you bounce/interact at close range for more destruction of those elements (or a vehicle is driving through it, secondary explosion, wind/water impacts, etc) then it needs to be as syncronous as possible or the immersion will be completely blown. Besides, you're talking about something slow like a grenade or rocket, how about a big tank shell that will take .1 seconds to travel from your gun to the wall when you press the button? And a second shell fired right after that one by a teammate into the same wall nearby? Requiring debris from both events to be calculated against each other for collision detection/new physics results.

3 - Then what's the point? To spent an asston of cash and put ridiculous resources to something that has little tangible benefit?

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I'll say it again, for a series of super premium online-only titles, it would make more sense for Microsoft to begin installing a next-gen 'Xbox' server base that streams the ENTIRE game to you, 100% of everything cloud side processed. As long as you have a decent connection with low ping, you have something FAR better than trying to run a game calculated in two vastly disparate environments and then stitching it back together on the fly.