EpicRandy said:
kitler53 said: ...
perhaps your right, we really don't know.
i personally think consumers group games like titanfall (gameplay that is obviously multiplayer) from games like zelda (gameplay that is single player). when the gameplay requires an online connection i think consumers will view it differently than when only the gameplay doesn't. an online connection is restrictive. for all the reasons that the original debut of the xbone was hated you have to ask questions like: will i be able to play my game if the servers go down? how long will the servers be maintained? do i lose my game library if those servers are discontinued?
community based online gameplay i can forgive for being online only,.. online is required to play. i'm not sure if i'm willing to make the trade for single player games.
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You're right, there will be some that will not like it but if you look at Diablo 3, a game that could easily have featured an offline mode, and the success it have I don't think the reaction will be so bad. And if you look at it the other way. Why would I not be able to profit from better/more feature of a game because a minority of gamers are not willing/able to play it online.
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diablo 3 is a great example actually, it sold well indeed but at the same time much of the complaining came from the online-only aspect.
in the end it all comes down to what sells. the excitement or protest of the cloud processing enbabled games is what will determine it's fate.