Machiavellian said:
i do not think people are going to care as long as they know there is a requirement for the game. In other words, people will care if they did not know and purcahse the game only to find out in order to get the best experience they have to be connected. Are people making this same distinction for games like The Division, Titanfall or Destiny. People know those games require the internet and they will purchase the game based on their internet conditions. This would be the same with Crackdown. There are plenty of games that are going online only that have SP as well as MP. People seem to be acepting those games now, I see no reason why it will make a difference with Crackdown. |
perhaps your right, we really don't know.
i personally think consumers group games like titanfall (gameplay that is obviously multiplayer) from games like zelda (gameplay that is single player). when the gameplay requires an online connection i think consumers will view it differently than when only the gameplay doesn't. an online connection is restrictive. for all the reasons that the original debut of the xbone was hated you have to ask questions like: will i be able to play my game if the servers go down? how long will the servers be maintained? do i lose my game library if those servers are discontinued?
community based online gameplay i can forgive for being online only,.. online is required to play. i'm not sure if i'm willing to make the trade for single player games.