| Ramadear said:
You can already see that next gen thinking being applied in a game like Planetside 2. Before it performed awful awful on AMD FXs cpus. But since the game is also being ported to the PS4 the development team had to revamp the engine to take advantage of multi core architecture like the FX series. The results are staggering to say at least, going from 40fps to 70fps average is pretty amazing. But this would not have happened if the PS4 did not exist. So there definitely exists a synergy between consoles and the pc world. Also, a bit off topic. I want to apoligize for the remark about you not building a pc since 2001. I was being sarcastic but still, I'm not trying to be offensive to anyone. |
I want to apologize too, I was being rude in my arguments. And that cores will surely be put to good use now and I'm actually expecting that we will get some advance regarding using GPU to do some intense physics, specially particles. About the sinergy, I think that when the consoles became HD, dev costs skyrocketed and devs had to create games for PS3, 360 and PC as separated projects with high costs for each one. This gen looks focused in creating a more common architecture between PC, PS4 and X1, cutting costs simply by allowing that more dev time is shared doing code that is pretty similar between platforms. I remember the guys form The Division saying that the game was being developed for PC and a team with 4 or 6 guys ported the existing code to PS4 in 3 or 4 months. This is almost nothing, it's incredible. And despite costs, less time dealing with platform-specific craziness mean more time to implement new things in the games. I wouldn't be surprised if developing games for PS4+X1+PC is acctually cheaper than in the last gen ports. The example you talked about in Planetside just shows how easy it is and how it can even be a benefit for anyone.








