Machiavellian said:
Lets think of this in another way. If you are playing a MMO or a game that requires you connected to the internet like Titanfall, The Division, Destiney Playstation Now and a few more games I cannot remember that are coming out. If you internet fail what happens when playing any of those games. So if Crackdown is a game that requires an internet connection what is the difference?? If your internet is not fast enough just like any game that depends on the internet I am sure they would list that as a requirement for the game. People are really trying hard to think of scenerios where cloud compute has any issues outside of what we already see for games today that require internet. On the client end which is your PC or console, there is nothing new that cloud compute will introduce then any other scenerio that rely on an internet connection. |
in an MMO you lag the fuck out and the game become unplayable. people will, to a certain extent, forgive an occasion lag-fest because MMOs are required to be online in order to enable the gameplay. but you need to note that MMOs are not pretty compared to single player experiences. the online dependance forces the game to be minamalistic in graphics in order to reach the lowest common denominator of a player.
cloud compute in crackdown seems to be there to enhance the visual flare,.. impressive destruction instead of a more simplistic destruction. will users accept the potential for lag-fests for enhanced visuals? it's a question i can't answer but i just don't see an online requirement in single player games ever being "acceptable". i think cloud compute will only be accepted by consumers in online multiplayer games for which the idea of cloud computing (as MS is currently marketing it) is irrelavant.