Richard_Feynman said:
Machiavellian said:
Richard_Feynman said: So if my internet connection goes down then it'll be less impressive? What if my internet connection isn't fast enough to ensure "full cloud compute" for this game? Are they going to make it scalable? Just two questions that I believe make this whole thing very impractical and not worth it. I don't buy it - sorry. |
Lets think of this in another way. If you are playing a MMO or a game that requires you connected to the internet like Titanfall, The Division, Destiney Playstation Now and a few more games I cannot remember that are coming out. If you internet fail what happens when playing any of those games.
So if Crackdown is a game that requires an internet connection what is the difference??
If your internet is not fast enough just like any game that depends on the internet I am sure they would list that as a requirement for the game. People are really trying hard to think of scenerios where cloud compute has any issues outside of what we already see for games today that require internet. On the client end which is your PC or console, there is nothing new that cloud compute will introduce then any other scenerio that rely on an internet connection.
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The problem here is that you aren't think hard enough about what I am saying.
Cloud compute differs substantially from streaming a full game and online play. SUBSTANTIALLY.
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Yes but the differences is all win. Cloud compute require lesser bandwith, it isn't dependant on lag or latency issue. Microsoft already stated that with a connection of 1.5 Mbps you would be fine. The world-wide average bandwith is about 2.9Mbps.http://www.examiner.com/article/xbox-one-has-a-1-5mbps-download-speed-internet-requirement
So what's the big deal?