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torok said:
Ramadear said:
 


Very misleading stuff you have said here. Especially saying that PS4/X1 Gpus are beefy. This alone is one of the most misinformed statements I've seen anyone say so far. Both gpus are extremely weak, the ps4 uses a modified Radeon 7870 gpu. That definitely isn't beefy. With respect to DX, AMD has Mantle. M$ has DX12 both which are the same as low level apis found in consoles. 

Your perception of what you feel looks good is limited in spectrum. Due to the fact that what makes a game good graphically is quite broad. You can't expect a mmorpg to look like Crysis 3 since the game is generally pushing around many many more npcs than what you will find in a fps. Gw2 is praised for its graphics initially but technically speaking the character models aren't even better than U2. But the standards and requirements are different since the genre is different. 

 

Get more info before discussing graphics. They are pretty decent GPUs. You are affirming that they are weak based only on superficial data like TFlops count, while most GPUs with much higher raw performance simply use two GPUs togheter that can't deliver all that performance because of parallel computing issues. Mantle? We don't know nothing about it yet, it doesn't have any concrete results to show. Honestly, I don't believe on it. If someone would make an API to beat DX, it would be NVidia, since they have much more software expertise (let's face it, AMD graphics driver are way worse than NVidia and NVidia creates a lot of new SDKs and techs while AMD basically doesn't push any new tech and simply play catch up and price games). DX12 is dedicated only to reduce the draw call overhead basically, so it isn't in the same level as console low level APIs, they are just fixing a bad implementation they were using before. You are completely misinformed about what a graphics API is or simply are believing in the PR MS did about DX12.

Of course, graphics are related to the genre. But Crysis 3 pushes graphics simply being a corridor shooter and that makes things pretty easy.


What is this?

You telling me to get more info before discussing graphics then you go on to tell me that the 7850 is a decent gpu? How ironic. 

Mantle has already shown what it can do. Its not about boosting the performance of gpus, its about getting rid of the cpu bottleneck. That is to say a AMD 7850k with a Radeon 290x would get almost the same performance as a I7 3770k with a 290x. Currently with dx11 and prior, this is not the case. The 7850k would be a bottleneck because it wouldn't be fast enough to feed the 290x. This is why with mantle when its used with a high end cpu and gpu, there is no huge performance gains. Because the cpu is already fast enough to feed the gpu. 

In other words if mantle continues to take off, it will make it so that one just has to focus on upgrading their gpu instead of worrying about getting a high end cpu and gpu. Google battlefield 4 and thief mantle benchmarks. The high end gpu/cpu performance doesn't matter, pay attention to the low end cpu with high end gpu benchmarks. Because that is what matters. 

And yes, the mantle api is similar to what is in consoles. How do you think its possible for the ps4/xo to have weak jaguar cpus but be able to pump out decent graphics. With a low level api, the cpu is no longer the bottleneck. 

Also, your statement about AMD drivers being bad is so outdated. When is the last time you built and gamed on a pc? 2001? Both Nvidia and AMD can have bad drivers. I own hardware from both and I've personally had more issues with Nvidia. But man, that kind of statement shows how out of touch with PC you are. And for you its more so about parroting and identification with your console system. You can't be a objective thinker if you are defending something as if its a part of you.