Intrinsic said:
Actually it will.... imagine you are playing a game like say Halo? and its an open world version of the game with character customization. Pre-rendered cutscenes will mean that whatever customizations you have made to your character will never be reflected in the cutscene. You can have your character all decked in some mythical black armour that you spent five days trying to beat a level to get, only to get into a cutscene and be right back to the green amour, then after the cutscene you will see yourself in black. It breaks immersion. |
Or you can render the actual character into the pre-rendered scene. Nothing new. Rendering a few high quality characters with a pre-stored light map into a simplified 3D model to cast the correct shadows won't take many resources. Should still leave plenty time to load the next game section.
In engine cut scenes are no guarantee either. I've seen plenty co-op experiences where the co-op partner simply disappears during in engine cut scenes. A bit more jarring than a different color outfit. And even when the correct equipment is used it often ends up sticking through scenery or other characters. Dragon age: origins had some 'hilarious' cut scenes that way, couldn't be more immersion breaking.







