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Samus Aran said:

I'm not playing games for any of that bullshit you just mentioned. I go by looks alone, and Zelda obliterated pretty much any game shown on PS4. Oh wait, there wasn't a single PS4 game shown that didn't run on a high end PC. Definitely not Arkham Knight at least. Is Zelda U better technically? How could it be? It's on a weaker console. Yet it still can hold its own easily thanks to the great artstyle, attention of detail and polish Nintendo put in this title. 

Have fun playing One Piece Unlimited World Red, think all you want how it looks just as great, but me and many others will have a lot more fun with Zelda U. 

I'll buy TW3, on pc. The superior version. And yes, it looks great, but not every game has to be super realistic. 

You're making a lot of assumptions on a very short ingame gameplay vid.

edit: just looked at a One Piece trailer. LMAO, you're full of it if you think that game looks remotely close to Zelda U. 

*smh* You cant tell the difference between talking about graphics and gameplay either. I talked about similar cell shading, and how much a SIMPLE bloom+cell shading filter applied to a game like Skyrim would eaily pass for Zelda U. I didnt mention your favorite scapegoat "fun copyright © 2014 Nintendo. All right reserved" anywhere. As for PCs The Order, The Last of Us and Uncharted 4 were all running on a PS4 and they look very impressive (technically)

One piece with no cell shading (meh)

One piece closeup with cell shading (vivid)

Zelda closeup with cell shading

Zelda vista with cell shading

Skyrim vista with no cell shading (yes, you can walk to those mountains too if you want). Cell shading would all but eliminate blurry textures.

Why do I talk about filters so much, because bloom alone can make a scene look amazing. This isnt self promotion but me trying to make a point.

A scene from my own game with no bloom (boring)

A scene from my own game with bloom (vivid)

Only a mere bloom filter makes the second screenshot look so much better than the first, its no surprise as to why Nintendo spam it (and DoF) in all of their Wii U games. Im no tech expert but as someone who learned OpenGL 3 as a hobby and has screwed around with this stuff for over a year I dont think Zelda is doing anything mindblowing from a technical stand point, its art however was a smart (and deliberate) move.  My opinion, sue me.



I predict that the Wii U will sell a total of 18 million units in its lifetime. 

The NX will be a 900p machine