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Dannythegamer said:


Aonuma can not make good adventure games, he just knows how to put elements of the puzzle that should have elements of adventure, exploration and action. Linearity and hand-holding are consequences of the inability of Aonuma in making quality games that should have elements of adventure, action, arcade and other factors.I blame Nintendo for wanting to shove motion controls in all its games on the Wii time. Zelda does not need motion controls, Zelda never needed motion controls . In this issue I do not blame Aonuma.


This is more of a reply to everything you have been saying.

Are you just ranting on about how you hated the last few zeldas, or are you trying to make a point about how zelda U will be terrible?  I honestly don't know anymore.

Your comments seem to be Aonuma doesn't know how to make an open world action/adventure game, so therefor zelda U will be the same (even though he has expressed multiple times that that won't be the case, the latest zelda for the 3ds proved it)

You are also saying that everyone has complained about the graphics for SS and WW and therefore are complaining about zelda U.  The problem is that on every site on the internet everyone (with the exception of a few trolls) are doing nothing but praising the new art style, the mass consensus is that they chose an amazing art style.  This was not the case with WW and SS, when everyone was complaining about it since the day it was announced.

So ultimately, I don't know why you are here, because nothing you are complaining about is present with this new zelda.



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