AZWification said:
I thought it had more to do with the hand-holding, linearity and motion controls! |
Aonuma can not make good adventure games, he just knows how to put elements of the puzzle that should have elements of adventure, exploration and action. Linearity and hand-holding are consequences of the inability of Aonuma in making quality games that should have elements of adventure, action, arcade and other factors.I blame Nintendo for wanting to shove motion controls in all their games on the Wii-time. Zelda does not need motion controls, Zelda never needed motion controls . In this issue I do not blame Aonuma.








