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It is not a question of sales alone (though Wonderful 101-level sales would be a disaster), but also how big was the development budget. If Bayonetta 2 cost a lot more to make than 1, then the sales need to be far greater to cover for the expense.

A hit is determined by profitability, not just number of copies sold.

The install base of WiiU does concern me however. 1 Million copies best case scenario, IMO.