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Zero999 said:
DakonBlackblade said:
Zero999 said:

it's not that everything should be open world. where did you get that? it's just that the zelda franchise is suposed to be open world and today, we had a dream come true.

99% (ye I made this data up but you get the picture, I mean a lot) of the games comming out this year and the next are Open World. And Zelda was never truly open world it is more a hub based game, you have an open world playground to get you from dungeon to dungeon in a Metroidvania style. Theyre talking about going GTA/Skyrim open world here, where you can simply take off and go wherever the hell you want wich most often than not results in a completly dumbing down of the games narrative. When youre gona say what makes Skyrim a great game the narrative is not something anyone even mentions.

 

Zelda is good because it feels like Zelda, we didnt fall in love with the series because it had big sprawling open worlds. Instead of getting inspiration from other games get inspiration from other Zelda games and itll look and feel exactly like Zelda should. Its all Im saying.

 

That said the whole open world thing may end up working perfectly if they implement it right. But I get woried everytime a developer comes and say,"oh its a big open world" these days. Lets all remember the most condecorated game of all times was the "Last of Us" and that game is a fully linear story driven game.Open worldness is not somethig necessary for a game to work, somehow developers currently think it is.

Zelda is like the first open world game, it's what the series is about. and why are you comparing the last of us promises with it? this is nintendo.


Zelda has always been a hub based open world wich is very different from this open world theyre talking about here. Its a Dark Souls/Metrodvania style open world, its a hub conecting various points of insterests, it has never been the same as a Skyrim/GTA/Fallout like Open World wich almost always detracts from narrative in favor of giving you complete freedom.

 

And I mentioned "The Last of Us" here cause its a living breathing example that games dont need 100% freedom to be great. I want this Zelda to be like Zelda games have always been keep it linear enought to have a fun narrative but also give us enought room to explore and play in our open world hub, dont go full blown Skyrim kills narrative and lets you go to places open world , its all Im asking. 

 

And thank you for informing me this is Nintendo. Now all we need is a very deep pit a messanger from Persia and you can kick him down the pit while screaming "This is Nintendo!!!" from the top of your lungs.