ookaze said:
Let's see. Blue Dragon and Lost Odyssey were paid by MS, and used all the pime knowledge that MS had on their console, so of course they could release them soon (and yet they were late, as these games were made for launch (at least Blue Dragon). That's because the development on these games started as soon as MS funded Mistwalker. This makes these games 3 years in the making, with the best help you can get, as it came straight from MS, internal knowledge. Then there's the "secret" deal with Namco Bandai. Perhaps you believe MS BS, but I don't, and most people can't say with a straight face that MS didn't pay for all these Namco "exclusives". Of course, Namco may have realized too late the errors of their ways, as now they have to port their game to PS3, which is not well either, to make money. Too bad for them. This secret deal allowed them to start their JRPG for the XB360 soon enough. Even ToS for XB360 is more than 3 years in the making. Remember MS had 1 year head start, and had the first SDK available, well before their console launch, and I bet even way before for their partners. Which explains why surprisingly, Namco and Mistwalker are the first to put out the first JRPG on XB360.
The two other consoles being not even 18 months old, it should be obvious why their JRPG only start to appear now. It is even worse for the Wii, as most developments didn't even start three months after its launch. Which is why you see crappy JRPG ports for it, so close after the releases on PS2. Most other JRPG for it also have very poor content. Of course, all these are destined to fail, and I hope they'll all fail hard. |







