By using this site, you agree to our Privacy Policy and our Terms of Use. Close
baloofarsan said:
Richard_Feynman said:
baloofarsan said:
Richard_Feynman said:
aaah the naysayers :)


You are abuot the same age I was when the first VR hype was big. As arcade halls was plentiful in those days it seemed to be a good economic model for earning a lot of money. I bet you remember how good it looked and how cool everything was. I guess you were in your early teens? I as an adult did not doubt that this was the future. But it faded away slowly. When I saw the Occulus Rift I thought that this is old news.Maybe it will be successful this time with Facebook backing it. Back then it also got big backing, by Sega and others.


Yeah because a VR headset powered by computer 0.001% as powerful as the phone in my pocket is totally going to do a good job right? I don't respect opinions like these because they are not based on anything reasonable.

Would you like a list of technological applications that were discarded due to the exact same reasoning as you've applied here? That's rhetorical because I don't want to discuss this with someone who uses "back in my day" arguments.

And my age has nothing to do with it. I've used OR - and looked at the source code that came along with it. I literally just finished a 2 year study of a C++ toolkit used at the most notable research facilities in the world. It is not unreasonable for me to claim that I am  in step with technology and computers.

This technology is new, exciting and offers incredible possibilities. I know this for a fact - economic success or not. So I have no need to listen to this "old man talk".

If there was sometime in modern history any new tech would catch on it was in the 1990s. Money was everywhere, jobs were plenty, the stock market had only one direction - upwards. All the tech we take for granted now started their commercial success in the 90s: Cell phones, laptops, PCs, flatscreen TVs, Internet, touch screens  MS, Google, GPS etc. The hype for VR was way bigger than now, and I referred to your age because, though you were a boy, you might remember how it was. You and I was old enough to remember the before and after of this revolution. That the VR graphics in hindsight looks blocky and crude did not lessen the hype. Everyone saw what was there and found it to be sufficient to build a business on. All other tech has moved on and developed and have become cheaper and smaller. The VR was dead and burried until Kickstarter came along. 

If VR will make it this time is probably not a question of technology but more of sociology and business models. If Google Glass with all the hype and money resources have a hard time beeing accepted I find it hard to think that a VR device will be more hip. 

There will be an audience among the geek community but for it to become really big and important and get all the games it deserves it has to attract a bigger audience than that. 

The technology is OK - almost nobody questions that - but the question is if it will attract enough of non-techies.

http://lmgtfy.com/?q=how+to+argue

You:

"I don't want to have the option of buying VR. No different to how much a useless waste of resources PSMove was. While I'm at it; why would I want to buy a console from a company that has a niche, unsuccesful so-called handheld. I don't want to have the option of streaming my home console to my handheld in my house.

And the PSEye is just a second grade Kinect anyway. And MS just removed Kinect from PSEye so the device is just dead in the water. Its only reason for being resurrected the questional crowd funding sheme. Certainly this crowd of investors/gamers/entertainment-seekers are not of sound mind to support this. And if this device may have some merit, keep it on PC where it belongs. People who buy a console only want to buy games - and an extra controller. Remembrences of the 5th and 6th gen are tainted with the existence of those cumbersome memory cards. Thank goodness that's over.

 And to make it worse, all of these devices are diverting valuable resources from the point of existence of the console: games.

Where are the games Sony? It gets even worse when one considers that the technology has already failed. VR had every bit the same potential market adoption rate in the 90's as in 2014/15. Clearly the lack of exclusive AAAs and 1st party IPs are where that money should go. No, take away the VR, Move, Vita, PSEye and that stupid blue light on the DS4. We don't want any of that. 

And don't get me started on Indies."


There you go.