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IIIIITHE1IIIII said:
The CPU's positions have been fixed as soon as you finish the race in almost every single Mario Kart entry, including Mario Kart 64 and Double Dash. Only difference is that they removed the display of their estimated times. Times that no one should care about since the CPU is rubber-banding anyway.

Hmm no I don't think that's true. In DD their times were realistic, based on the positions on the map. Felt like they actually had the remaining CPU drivers battle it out, just decoupled from realtime cause no graphics output had to be rendered.

 

Also, what exactly do we mean when we say rubberbanding? I feel like everybody is using it to describe something different:

- item distribution (strong items for the bad drivers, poor ones for the fast drivers)? 

- the fact that every MK game assigns some CPU drivers as main opponents to the player?

- actual BS, like a CPU speeding and getting items as needed?

The latter was only true in MK SNES, MK64 and MK:SC. As far as I recall. In newer games I never thought the CPU cheated. Sure, CPU driving can be unrealistically perfect, but as long as it's consistent and in line with the specs of the character / kart combination, it's fine. IMO the rule of thumb is: If what the CPU kart does is possible for a human driver, it's not rubberbanding.