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dane007 said:
@nickle you have awesome eyes ! thats the DF article i was talking about lol., According to DF they said :

"Shadows are reworked on console - rougher around the edges on PS4 compared to PC, and with a lower resolution on Xbox One - but the differences are only really noticeable at short range, most especially during cut-scenes. In-game, shadow quality on both versions is clearly different, but neither feels particularly out of place. " that occurring hardly game breaking or advantage since its small.

the other advantage is Ps4 having a slightly stronger HBAO +. I barely notice it.

They also said " Elsewhere, we seem to be looking at parity between Xbox One and PS4 - which is curious bearing in mind the discovery of an internal engine XML document that suggests Xbox One-specific settings for environment, vegetation and geometry quality.

Try as we might, we couldn't find any substantial differences on Xbox One in the areas highlighted. It may simply be the case that bespoke code was required in those areas for the custom Xbox hardware, or perhaps the settings are remnants of code that no longer exists in the final game. Whatever the explanation, we find nothing in any of those areas likely to impact your enjoyment of the game. Certainly in other taxing areas - such as water simulation - we see parity between the two consoles. Only by moving onto PC with its ultra settings do we see any major improvement.
" The key word that is parity .


The frame rate advantage : "the exception being packed scenes with lots of cars and explosions. Xbox One operates on much the same level - the difference being occasionally more noticeable screen-tear that occurs a little more frequently." key word there is little more frequently.

In conclusion they said " However, for the vast majority of the run of play, the two versions play in exactly the same way despite PS4 having the resolution and framerate. The things its better at,, doesn't affect gameplay and for me hardly noticed liek the slightly stronger HBAO +. The one where it counts according to DF is parity.

The key words are "environment, vegetation and geometry quality" which are the only areas the article claims they found pairity between the two games.
Also that's not what they said in conclusion this is what they said in conclusion.

"On the console front, it's all too easy to recommend Watch Dogs on PS4 over its Xbox One equivalent: performance is more consistent and there's obviously the resolution boost to factor in as well. However, for the vast majority of the run of play, the two versions play in exactly the same way, and in motion the worrying notion of a significantly sub-native 792p rendering resolution looks nowhere near as bad as the raw numbers suggest.

The filmic approach to effects work in combination with an aesthetic that eschews jagged edges and intricate texture detail produces a game that presents itself in a mostly similar manner whether you're gaming at 792p, 900p or indeed 1080p. Console-wise, we feel confident in recommending both Xbox One and PS4 versions, but go for the latter if you have your choice of consoles: it's effectively an additional sheen of polish at no extra cost"

So you may want to give the article another read. They made it clear the differences were real and noticible.



http://www.youtube.com/v/AoOOpLpcF28 http://www.youtube.com/v/CphFZGH5030

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