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Intrinsic said:
JPL78 said:

But I still disagree with you that 3D has no functional value because it does. A few examples would be having a better feel for the other traffic coming at you in racing games, distinguishing the terain on a pinball table and having a much better spatial representation if it, having better judgements in 3D platformers and not just having to rely on your shadow to space your jumps.

Hmm, I see your point. I never really looked at it like that. In hindsight, VR is made complete fundamentally because its a 3D display with an expanded visual cone to completely wrap around your vision. So I get you there.

What I meant i suppose is that compared to 3D, VR wouldn't just add a certain layer of immersion. Rather it can spearhead completely different genres or evolve existing genres in a way that simply can't be done any other way bacause its not just a view but rather also a control input.

I'm actually hoping the motion control is optional with VR. I understand certain experiences will be made just for that aspect but I'm more excited about traditional controls mixed with immersive 3D wrap around vision. I find motion controls can be fun but tiring and my main method if playing a game is sitting. If I had to physically swing a sword every time I did that in Skyrim I would have a big mutant steroid arm.

i agree the possibilities are exciting though as long as traditional gaming retains it's place.