Intrinsic said:
Errrr..... I don't think you realize we are on the same page. However, I still stand by what i said about 3D. I don't hate it, but i stand by it not adding any "functional value". It has even less functional value than a vibrating controller. Cause at least the vibrations in a controller can be used to convey certain messages in a game. But at the end of the day, you can play every game without a vibrating controller just fine and with no change in the core experience but only a change in the level of immersion. This is why I believe VR will work wonders for certain genres. Cause it actually will add functional value to the genres it supports. With regard to VR I like to think there are two types of games. Out of body games (TPS, platformers, abstract puzzlers..etc) and in body games (FPS, Racers, RTS..etc). VR will be a God sent for in body games as they will add a layers of interactivity that no other control interface can provide and these layers aren't just novelties, they are things that will actually increase the enjoyment, immersion and performace in thos games. Personally, I think anyone that hasn't played with VR (which most of us) but yet are knocking the tech down, are just being unimaginative and stoic. Because if they alowed themselves to just imagine ways that it could be used, the benefits are glaringly obvious. Then again, thats just how some people are, some people just get it others will need you to hold their hands or hear others talk about how awesome something is before they give it a shot. |
Yeah I was a bit confused because 3D is a part if VR. You wouldn't really have VR without 3D and if you did it would lose all of its awe factor. So when you said 3D adds nothing I thought you were knocking VR because of it. I should have read it better. But the two tecnologies are so tied together at this point how can you praise one up and down and say the other is useless when it is a part of the first one?
But I still disagree with you that 3D has no functional value because it does. A few examples would be having a better feel for the other traffic coming at you in racing games, distinguishing the terain on a pinball table and having a much better spatial representation if it, having better judgements in 3D platformers and not just having to rely on your shadow to space your jumps.
Maybe you just haven't played any games that properly use the effect? Mario 3D Land is a perfect example of a game made for 3D that correctly utilizes it.
And even when it doesn't have a functional value it still adds to the experience in the way that surround sound or HD does. You don't need those things but a lot of people want them. To this day if I have the option if 3D I always go for it. I find it to be a superior experience always.







