@outlawauron
Occam's Razor would tell us that this title was developed on an average budget, because the overwhelming majority of titles are produced on an average budget compared to the few that have fantastically high budgets. That should be your first assumption. You want to use a logical argument then apply logic. Assume the game is ordinary rather then extraordinary.
To assume that the title had an extraordinarily high budget is beyond rational. Nor is it rational to assume all titles or most titles have astronomical budgets. Were that the case we will lose over half the development studios this year to bankruptcy. Only so many titles can sell so many units to cover those costs and be profitable.
Have no illusion most decent games on your platform will be made for ten million dollars or less. They make up the bulk of titles by far. The only figures your going to read about the excessive ones which are basically bragging. I provided the relevant information in the article I provided. Further more I explained why these games were not as expensive as high end games like Killzone 2 of Metal Gear Solid. The design philosophy has relatively benign financial repercussions. When you can get by with generating half of a world, have it be flat, and have few complex game engines at play. You are going to save a lot of money that others will not have the luxury of in other genres. Outsource the work, and your costs go down even further.
Further more lets be realistic about the cinematic work. While it is good in Lost Odyssey. We are basically seeing the application of time tested cheap animation methodology, only 45 minutes of it, and we are not looking at a Spirits within level of quality even though it is seven years later. We are not looking at a animation budget that dwarfs the game design budget. You have to be realistic about these things.
Basically it really is your responsibility to prove that this game had a massive budget. I have provided information as to average budget. I have provided an explanation as to how this genre permits lower overhead then other genres. I have even told you of the games production methodology. You owe it to yourself to do better.







