I'm only putting this here because I'm new, don't have enough post to start a new thread. But don't you find it odd that in terms of architecture for the PS4 and Xbox1, Looking at it in a car tuning standpoint, MS went the way of how Foreign car tuners go, and Sony went the American way of achieving power.
Let me clarify, Sony went with 8gb of GDDR5 ram almost equivalent to a beefy V8, that will net you alot of power on tap. and MS went the way of 8gb of DDR3, and 32 mb of eSRAM which i compare as a inline 6 with a turbo. Where performance can only be achieved by fine tuning. I know MS was looking at a "future proof" type of system. I keep hearing about how tiled design DX12 will be the future way of designing games, but if it's not the standard now, they should have went in another direction.







