By using this site, you agree to our Privacy Policy and our Terms of Use. Close
Words Of Wisdom said:

The problem with critical hits is actually simple. If you get a critical hit on an enemy and kill it, the game moves on. If the enemy gets a critical hit on you, you most likely just lost a character, and need to reset (or load a battle save). In Hard mode where you can't really afford to lose characters, the prospect of having to replay the entire battle because a single enemy got lucky with a critical hit is frustrating.


 Actually, I said that because in PoR, I adjusted my formation and tactics so that when there's any chance that my characters get "criticalled", they can stand it. And I never lost a character for getting a critical hit on a character.

Well, except once recently because I forgot about a ballista (they're so long range).

I don't think it will be any different in RD. I've yet to earnestly play it though, as I still didn't finish my über PoR save so that I have very good transfers.