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artur-fernand said:

You're just fooling yourself really.

- FFX towns are there just for the hell of it. It might as well not have it. Lame "argument". You could say the same of any town ever. They're there to change the pace of the game

- Backtracking? BARELY. A LOT of it if you want to collect stuff, get weapons, etc.

- It was SLIGHTLY less hallway-esque than XIII, but there weren't really "branching paths" Some areas were basically mazes (Sin, Omaga Ruins...) Some areas are optional, like Yojimbo's dungeon.

- Oh, underwater levels. Because everybody loves those! And besides, I can only remember of one section, with Tidus, Wakka and RIkku There were many.

- Collect pointless magazines. THat's what's missing from XIII And Jecht spheres. Better than nothing?

- The worst mini-games to ever disgrace a game, yes. Which one? There were many.

- I would'n call it "secret areas", but fine They are not part of the story and you need to find them, hence secret.

- It was more customizable, yes. I'll give you that. Well thanks.

- Interesting NPCs? IN FINAL FANTASY X? You gotta be kidding me. More so than in XIII, wouldn't you agree?

- Story and characters are subjective, I won't discuss that. Fine, 90% of people agree with my subjective view so it's OK.

 

Overall, yes, people who hate on XIII for "linearity" and love X are kinda hypocrites. If you hate the game for different reasons though, be by guest.

Didn't say my reason for liking FFX better is lack of linearity.

Although FFX is still muuuuuuuuch less linear. You can at least spend time doing a lot stuff, in any order, other than progress the story. FFXIII only has that for 20% of the game and only for hunts.

I'm gonna paraphrase you and say you're just fooling yourself.



No troll is too much for me to handle. I rehabilitate trolls, I train people. I am the Troll Whisperer.